UPDATE: This has been replaced by the August 2017 version
We now have a glossary for the keywords used in abilities. Here is the current list as shown in the deck builder and ability text within the game:
Items (e.g. outposts) that are not destroyed.
Between two values (inclusive).
Take ownership of an outpost. Reduce its durability state by one level (will be destroyed if critical).
Last durability state before an item (e.g. outpost) is destroyed.
Reduce the health (and durability if applicable) of an item or player.
Destroy an item (e.g. outpost). Destroyed items can be resurrected.
Items are destroyed when their durability reaches 0. Destroyed items can be resurrected.
Durability state of an item (e.g. outpost) between healthy and critical.
Items are destroyed when their durability reaches 0. Each item has defined ranges for the durability states healthy, distressed and critical.
All items (e.g. outposts) and both players.
Increase the health of an item or player (to no more than its maximum value).
Players lose a round when their health reaches 0 (if both players reach 0 health at the same time, the player who caused the reduction in health loses). Vacant items are occupied when their health reaches 0. Occupied items are vacated when their health reaches 0.
The normal starting durability state of an item (e.g. outpost).
Increase a value (e.g. health or durability). Not limited by a maximum.
Increase the durability of an item (to no more than its maximum value).
An item (e.g. outpost) that is owned by a player.
Take ownership of a vacant item (e.g. outpost).
An item that can be owned by either player. Outposts have abilities that can be used by their owner.
Restore a value (e.g. health or durability) to its maximum value.
Resurrect a destroyed item (e.g. outpost) to an active state.
Remove the ownership of an item (e.g. outpost).
Swap the ownership of an item (eg. outpost). Cooldowns remain in the same state.
An active item (e.g. outpost) with no owner.